Tag Archives: ps3 - Page 2

Official Sony bluetooth headset

This must be one of my most anticipated goodies I got in a while. Not officially launched in South Africa, I imported Sony’s official bluetooth headset for a mere EUR 19,00:

It’s look is both plain and cool at the same time seeing as the Mic Mute button lights up when pressed. In other words, it’s not too flashy that it catches too much attention if you decide to use it with a Bluetooth 2.0 or Bluetooth 1.1 compatible phone. It actually worked a lot better than the headset that came with my new phone.

As an online gamer, however, the headset is downright perfect in mostly every way that counts. First, my PlayStation 3 identified it right away. Some gamers might have to go through a System Update (version 2.50 or later) for the quick automatic pairing as well as the headset status indicator that appears on screen. In no time, you’ll have the headset working to your personal specifications (e.g. volume control and voice level — remember that the pairing-passcode is ’0000′).

The headset also comes with the USB and a charging cradle that can be propped up on a hard surface so you can use it as a desktop mic that works great with games like Rock Band. One of the headset’s most prominent feature, however, is the circular Mic Mute button that‘s easily accessible. When you want to suddenly cut off communication, simply tap the button and tap it again when you want to continue.

Say you’re in the middle of a Unreal Tournament 3 multiplayer match or playing Saint’s Row 2’s online co-op when your parent/significant other comes into the room and announces something embarrassing like “I know how much you like Jar Jar Binks from Star Wars so I bought you those Jar Jar pajamas you‘ve been wanting so badly.” You would certainly save yourself from some truly awkward moments.

In the headset’s High-Quality mode, you’ll clearly hear the difference. Another plus is that the headset charges rather quickly and can easily be used for up to 8 hours before charging it again. It also has an impressive 300 hours of standby time so you don’t have to charge it frequently when it’s not in use. Just about the only problem with the headset is that it also tends to pick up other people’s voices within its range. While other gamers won’t notice the “extra” voices in the background, those who do will bring it up.

As for features, the headset is packed with them. The High-Quality (HQ) mode, which only works on the PS3, uses the dual microphones to deliver some of the clearest, noise free in-game chat I’ve heard on the console. When chatting with others using the same headset in-game, it sounds nearly as good as a high quality digital phone call. When speaking with friends using other types of headsets the difference is immediately noticeable. The wide-band HQ mode will also be utilized by a number of game features such as voice command as seen in EndWar, voice animation like in LittleBigPlanet and proximity chat which is used heavily in Socom: Confrontation.

Some of these features may work with any headset, but being an official PS3 product, developers will focus on testing, and getting the most out of this specific headset. One of the absolute coolest features is the fact that the PS3 actually displays the connection status, battery charge level and speaker volume level when the headset is being used.

Quickly knowing whether or not the mic is muted, or how much battery is left is almost worth the price of admission alone. Last but not least is the simple and easy pairing of the headset to your PlayStation 3. Wireless pairing is available, but if you want the most out of the headset, a one time USB pairing is needed. After that you will never, ever need to re-pair it to that specific console. Very convenient.

The headset can also be used with pretty much any other Bluetooth-enabled cell phone or audio device, and it works as you would expect with the exception of the HQ mode-specific PS3 features. In terms of compatibility, it supports the Bluetooth 2.0 standard and is compatible with Bluetooth 1.1 and higher devices.



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PS3 chat-pad

Sony has introduced the QWERTY Wireless keypad clip-on. It makes text entry much easier and includes some bonus touchpad functionality too. Ever since I got my PS3 bluetooth headset, the chat pas is not used as much as it did before.

The Wireless Keypad is small, lightweight and attaches itself via spring-loaded clamp onto your wireless controller. Once attached it covers the PS, Start, and Select buttons, which are replicated for your convenience in the same location (just a bit higher). There’s the full QWERTY spread ready for prodding, plus a few extra buttons, including dedicated ones that bring up your messages list and your friends list.

It has a smart, sophisticated look, but those buttons are awfully, awfully tiny — touch-typing here will take a good bit of practice for even the most experienced texters. They also don’t give much feedback when pressed, barely registering any movement at all, leaving you to frequently looking up at the screen and see if your input has been registered (which wouldn’t be a problem if touch-typing were easier).

The Wireless Keypad has a separate battery. In fact, beyond the spring-loaded clamp, it’s completely independent of the gamepad. On one hand this means it won’t put any additional strain on the controller’s power.

While I initially thought I would have plenty of use for it, I realised quite quickly that most of the time I use my headset instead. The chat-pad will be useful for people surfing the web on the PS3 or texting a log (especially if you are in Home). Wheel of Fortune is one of the few games where the use of the chat-pad makes sense – and speeds up your text-input.

Hint: I initially had issues with the pad only to find out that I needed to calibrate it first (RTFM):
1. Activate Touch pad (the hand with index finger pointing)
2. Hold blue and orange shoulder buttons for 2 seconds until the light flashes
3. Now your touch pad should be calibrated. ENJOY!

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Ster-Kinekor pay through your arse

If you are a gamer you will have noticed that the price for console titles (PS3, XBOX, WII) have gone through the roof. While a mere 12 months ago PS3 titles cost in the range of R 500-600, this has now increased to R 800 and in some extreme instances (hello Look & Listen) retailers charge up to R 999 for a game.

One might argue, that the difficult economic times contribute to this, but how is it possible to have the same game sell for EUR 25,00 in the UK? Many games have now decided to legally import games from places such as Shopto.net.

An example: Take Killzone 2 for PS3 which you can pick up for R 470 from Shopto.net (if you add shipping and import tax this comes to about R 600-650). Buy the same game from Look & Listen and you pay R 799 = at least R 200 profit (considering that Shopto.net are not giving their games away for free).

THE PROBLEM: Ster-Kinekor has acknowledged that people import, and has now allegedly started to put pressure on Sars and customs to make the import process more difficult. Although SK has not yet commented, it appears that all PS3-games are now “sent in for verification” once they arrive in the country. SK allegedly claims that those games are pirated and counterfeit (obviously no-one smart working at SK, since Blu-ray discs can not be copied).

All hell is breaking loose now on the Internet about this, and I am adding to it – PLEASE SIGN THIS PETITION to voice your frustration.

STER-KINEKOR: Please care to respond — at the moment the PS3ZA-forum alone had 10,000 views and 470 comments about your bad business practises.

UPDATE: Although customs has now come forward and explained that SK has nothing to do with it, and “suspicious” imports are sent to SAFACT (of which SK is a member) to validate if games are legit, it still requires some answers – such as why we pay through our arses for those games locally.

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Brain Challenge: How much of it do you use?

My brain is in a general sorry state as it consistently lets me down at Trivial Pursuit and it rarely remembers birthdays or names. I also completely blame if for failing to make me those millions of Rands. But there is help on it’s way in the form of Gameloft’s Brain Challenge for the PS3 which promises to help me turn my cognitive life around by coaching me through a series of mental tests on a daily basis.

Continue reading “Brain Challenge: How much of it do you use?” »

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PS3: Rip your DVDs with full surround sound

A good 5 months ago, I showed you how to rip DVDs and play them with 5.1 surround sound via a simple vobcopy command on Linux.

Although the method was quick, I didn’t realize that this was not easily possible on Windows or on the Mac. Eventually I found a different mechanism, which supports full chapter splitting as well as 5.1 surround sound on the PS3. The ingredients are simple: Get Handbrake and mkv2vob.

The trick is to use Handbrake to rip the DVD to MKV with AC3 passthrough first and then use mkv2vob to remux the AC3 stream. The ripping takes considerably long, as I use the highest encoding setting (if you are running Handbrake for Windows copy the following into your user-presets.xml in the Handbrake install directory):
Continue reading “PS3: Rip your DVDs with full surround sound” »

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Sony Home-coming revolution!!!

Sony has launched globally the Home social networking platform on the PS3 – to Sony it appears that globally means Europe, US and Japan.

The intention was to launch Home in every region with a PlayStation Network Store – this should have included South Africa. Sony however decided to piss off 45,000 PS3 users and is currently facing the outrage of the PS3 community.

Show us your support by posting to the following thread on the EU-forum.

Some notes to the ignorant (and there are plenty):
- There are approx. 45,000 PS3 users in South Africa alone
- We have our own local PS3 store
- We pay a premium for PS3 games (between 30-100% more than our European/US counterparts)
- We have been neglected with all PS3 online offerings (the PSN-store is an exception)
- We have a very strong online-community and some of the best FPS gamers are from SA
- We have been plagued by lag (and the ignorance by Sony/SterKinekor to provide us local gaming servers) – but we still kick ass against our 40ms-European counter parts.
- South Africa is a 1st world-country in a 3rd world continent.
- We have a superior banking infrastructure (is your ATM able to accept deposits, top-up your mobile phone, pay your bills, print statements, open accounts)
- We have pioneered in science and medicine (to all our overweight friends in the “richer” countries – you can enjoy your burgers, since we have pioneered in heart-transplants)
- We are the only country in the world having overcome huge political conflict and have overcome racism and established equality in a relative short time (have a look at the fall of the Berlin wall – East/West Germany is still struggling – although their people are from the same race and background).
- We are hosting the 2010 Soccer World Cup
- We are the best tourism place (Cape Town anyone?) in the Southern Hemisphere

PLEASE SUPPORT US – BY CLICKING HERE OR ON THAT FAT LOGO ABOVE!!!!

UPDATE – 13/12 23:00: Sony has listened and within a very short time resolved the problem – WELL DONE SONY AND EVERYONE WHO SUPPORTED THIS INITIATIVE!!!

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PS3: Get the latest firmware

My Synology NAS is really versatile and fulfills the most mundane tasks. At this point in time the NAS serves up my iTunes, streams HD-movies to the PS3, has all my software stored centrally, is used as an iPhoto server, manages my backups, acts as a Squid-caching server and now manages the PS3 firmware.

A rainy weekend and the realisation that my Perl skills totally suck, have eventually made me create a small application which produces the following:

Yes, a history of the latest PS3 firmwares. After having installed my Squid-proxy server, I noticed the traffic coming from the PS3. One of the URLs was quite interesting: http://fuk01.ps3.update.playstation.net/update/ps3/list/uk/ps3-updatelist.txt. When you open the URL you will see a text-file describing the latest firmware version as well as the download link.

It was (relatively) easy to write a shell-script which downloads the update-file, then checks if a new firmware was released and if so, it will download the file and then notify you via an email of it. If your NAS or Linux server runs HTTP, I have included a simple Perl-script which lists all the firmwares and allows you to download them.

You add the PS3-firmware checker to a crontab and by the time you check your email, you will be notified that the latest firmware has been downloaded already.

Of course, if you would like to have the same cool functionality, use Paypal below, donate anything you like and get the download instantly (remember: you need wget, perl and the knowledge of a text-editor to adjust a few settings in the script):

 

 

 

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Let’s rock

A few days ago the useless TNT-Express delivered a 10kg parcel of Guitar Hero:World Tour-awesomeness.

Delivering the largest on-disc set list in a music-rhythm game to-date, Guitar Hero World Tour is comprised entirely of master recordings from some of the greatest classic and modern rock bands of all-time including Van Halen, Linkin Park, The Eagles, Sublime and many more. Additionally, the game offers significantly more localized downloadable (NOT IF YOU LIVE IN SOUTH AFRICA) music than ever before.

In addition to a newly designed more responsive guitar controller and microphone, Guitar Hero World Tour will deliver the most realistic drum experience ever in a video game with an authentic electronic drum kit. Featuring three drum pads, two raised cymbals and a bass kick pedal, the drum controller combines larger and quieter, velocity-sensitive drum heads with soft rubber construction to deliver authentic bounce back and is easy to set up, move, break down and store.

The guitar interface remains relatively unchanged in World Tour. As with previous Guitar Hero titles, the guitar and bass player must hold down the correct fret button(s) on the controller while also strumming in time with the notes as they scroll on-screen. A minor addition to the the guitar gameplay is the ability to play notes while holding a sustain note on a separate “slider bar”.

The bass guitar player encounters note tracks that include a straight line across the on-screen fret, indicating an open E string, and is played by strumming the controller without hitting any fret buttons.

The drum interface is similar to the guitar, with each on-screen note track equivalent to a colored drum head on the controller, with the bass drum indicated by a line across the note track. The drum player only needs to hit the correct drum pads in time to the note gems to successfully play their track. The drum career feature sections of a song during which the player may play a drum solo, emphasized by in-game choreography that focuses on the drummer.

GH:WT is not widely distributed in South Africa, and you might have to import it from ShopTo.Net instead.

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Happy birthday, PS3!

What do you know, it’s someone’s birthday today! That’s right. In case you guys forgot, it’s PlayStation 3′s second birthday today. Yep, on exactly the same day two years ago, Sony launched their shiny, black next-gen console meant to revolutionize gaming platforms and gameplay.

Two years ago today, Sony delivered the next-generation console, providing consumers with a gaming and home entertainment system unlike anything in the market – the power of the Cell Broadband Engine, out-of-the-box HDMI support for 1080p resolution, and a Blu-ray drive for high-definition movies and expansive games.

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PS3: 2nd platinum trophy

It took me 32 hours since 29th September to finally get the Burnout Paradise Elite trophy. This translates into 44 owned cars, 4 bikes and 1300 miles travelled.

Most trophies are very easy and just take time. Amongst the more frustrating ones are the midnight challenges on the bike – although the light-conditions are realistic, it takes some serious practice to beat the challenges (you can’t see beyond 10-20 metres).

All online timed challenges are super frustrating. A timed challenge consists of two parts. The first part is that a number of players meet at a certain location and the 2nd part is the actual challenge. The frustrating part is that players joining the timed challenge either exit the game because they are incapable of completing the challenge or they just don’t join up for the challenge. In short a punch of pricks which ruin the experience. Once a player leaves the timed challenge, you have to start all over again – damn annoying if you are almost at completion of part 2.

It took in excess of 6 hours just to get 10 timed challenges done. Once I heard that familiar “bling” on the PS3 and got the last Burnout trophy I was super-satisfied – lol.

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